Crazies are another extreme augmentation of man. Using a custom headware and a secret process called M.O.M (Mind Over Matter), the brain is rewrired into performing at levels nature couldn’t produce. Like juicers, this augmentation comes at a terrible price: eventual and complete insanity.
The insanity varies greatly from person to person, but eventually the crazie becomes unable to work in groups and pursues its own inane goals. A Crazie will pick up a new insanity every six months or so for the next 3 1/2 years.
- Crazies only need to sleep 2 hours a night, and can go 72 hours without sleep, then pass out for 12 or so hours.
- +2 STR, QUIK
- +1 BOD
- +2 INT, WILL
- -2 CHA
- +3d6 INT +4 REACT
- +3 to ACTIVE PHYSICAL SKILLS
- High Pain Tolerance 9
- Essence cost 2
- This Augmentaion is compatable with other forms of bioware and magical aug!
The Rifts book has large, long rules on the insanities. Generally, the more karma a crazie has, the more insanities they rock with.